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NVIDIA opens four Cosmos 3 Nano models for interactive world simulation

NVIDIA released four open-weight Cosmos 3 Nano checkpoints on Hugging Face for interactive world simulation: multi-view driving with LiDAR, simulator-to-RGB transfer, and bimanual robot action-to-video. Each has about 16B trainable parameters under OpenMDW 1.1.

NVIDIACosmosWorld modelsPhysical AIRoboticsOpen-weightAutonomous driving

NVIDIA Cosmos 3 interactive world simulation announcement art on Hugging Face
Image: NVIDIA / Hugging Face

NVIDIA has added four open-weight Cosmos 3 Nano checkpoints to its Cosmos world-model platform for interactive world simulation and multi-sensor multi-view driving scenes[1]. The models were posted on Hugging Face on 5 November 2026, each with about 16 billion trainable parameters and released under OpenMDW 1.1[1].

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Four post-trained Nano checkpoints

The release covers complementary jobs rather than a single do-everything model[1]:

  • Cosmos3-Nano-Transfer-Auto generates synchronized multi-view driving data with varied weather, lighting and time of day, including up to 11 camera views and optional joint RGB-LiDAR.
  • Cosmos3-Nano-Sim-Auto is the streaming, causally distilled variant that produces successive camera and LiDAR chunks for interactive driving rollouts.
  • Cosmos3-Nano-Sim-Transfer turns simulator spatial controls (depth, segmentation, edges, blur) and a text prompt into photorealistic RGB for closed-loop policy work.
  • Cosmos3-Nano-Sim-Bimanual predicts video from robot or camera actions for interactive two-arm simulation on YAM and AgiBot embodiments.

All four are post-trained examples of Cosmos 3 Nano[1].

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Why interactive world models

NVIDIA argues robotics and autonomy need environments that stay consistent as scenes and viewpoints change. Transfer and Sim-Auto keep appearance and geometry aligned across cameras and LiDAR; Sim-Transfer leaves physics with the simulator while generating observations a policy can consume; Sim-Bimanual lets a policy or joystick drive the next visual frame from action[1]. Streaming generation uses a Mixture-of-Transformers backbone with temporal-causal attention and a four-stage recipe that ends in self-forcing so the student trains on its own generated history[1].

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Open weights, post-training recipes

NVIDIA is shipping open skills, notebooks and post-training recipes so labs can adapt Transfer-Auto to their own sensor rig, distill a Sim-Auto streamer, or retarget Sim-Bimanual to another embodiment[1]. The company is explicit that these problems remain hard: the point of open checkpoints is to measure where the models support policy learning and where they fall short[1].

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Why it matters

Closed world-model stacks are hard to compare and expensive to reproduce. Putting multi-view driving, simulator-to-RGB transfer and bimanual action-to-video under one open Cosmos 3 Nano family gives academic and industry labs a shared starting point for physical AI evaluation without rebuilding the foundation from scratch[1][2].

FAQ

Frequently asked questions.

01

What did NVIDIA release?

Four post-trained Cosmos 3 Nano open-weight checkpoints for interactive world simulation and multi-sensor driving scenes: Transfer-Auto, Sim-Auto, Sim-Transfer and Sim-Bimanual. Each has about 16 billion trainable parameters.

02

What licence are they under?

OpenMDW 1.1, which NVIDIA says permits commercial and non-commercial use under its terms.

03

How do the driving models help?

Transfer-Auto generates synchronized video across up to 11 camera views, including fisheyes, with optional joint RGB-LiDAR and weather, lighting and time-of-day controls. Sim-Auto is the streaming, causally distilled variant for interactive rollouts.

04

What about robotics?

Sim-Bimanual predicts video from robot or camera actions for interactive two-arm simulation on YAM and AgiBot embodiments. Sim-Transfer turns a physics simulator's depth, segmentation, edge and blur controls plus a text prompt into photorealistic RGB.

05

Where can I get them?

The checkpoints, notebooks and open skills are linked from NVIDIA's 5 November 2026 Hugging Face blog post on Cosmos interactive world simulation.